Wednesday, May 2, 2012

Majesty Realm Apocalypse






 Some of the work from my concept art class this past semester. The characters were probably the most fun, but I wish I had time to flesh them and their cultures out a little more so it felt more like they all belonged in the same world. They're all a little too different from each other as of right now, so maybe I'll come back to this later and try to fix that.

Wednesday, December 14, 2011

Desert Night


Cropped from a recent assignment.

Saturday, November 12, 2011

Time of Day





More assignments from our concept art class, the first five images being from our most recent assignment, painting the same location in different lighting. The other is from our previous assignment, 'People, Places, and Possibilities.' For this assignment, we were merge a current head line with a location and a mythical being. I chose Nanook, the god of the polar bears as my myth, the windmill at Marymoor Park, and the story about the tainted cantaloupes. It started out fun, but I started to lose interest pretty quickly.

Tuesday, November 8, 2011

The Spaceman


The Spaceman turnaround, some concepts, and the sculpt ready model for our student game, 'Derelict'. Expect to see a lot more of this in future post.

Sunday, October 16, 2011

If I had a heart

Like mentioned in my previous wip post of this drawing, I was heavily inspired by the shaman like characters in the music video for the song 'If I Had A Heart' by Fever Ray. I really liked their masks, the length of the outfits and the overall vibe they gave off.

When starting out, I knew I wanted the character to have some sort of a mask that obscured most of her face, save for the nose and eyes. I also wanted her dress to be short and flowy. I played around with some dress types and decided that a lose, non-form fitting dress worked best. I also played around with some sleeve designs and went with a design that I used a lot when I was younger, loose around most of the arm, but tight or tied just above the elbow, as seen in the middle two designs.

Next I worked on the face. Looking back on it, a lot of time was wasted on this step as most of her face is obscured by the mask. Regardless, I really wanted her to have some dark face paint on her face to make her eyes pop.

At this point, it was becoming clear that there was just too much going on in the upper part of the character; the mask, the hair, the face paint, everything. The face wasn't that important since you only see about one third of it, so I ditched what was making it look too messy; the hair and the face paint. Not only was dark face paint making her upper half too busy, it was also making her look a lot like a weird Black Swan.


I started trying to play around with mask designs since you'd see it more than the face, but became impatient and started painting.

In the end, she ended up having a very Chozo-ish looking helmet/mask, but...I'm okay with that. I would like to simplify her mask a little bit more and make it to look like she's peering out of a mouth; right now she's got the two layers of turtle necks that look more like they're making it hard to breathe rather than a bottom set of teeth. She still seems a little top heavy, so I suppose I could do something with her feet/ legwarmer boots.
Hopefully I'll have time to model her and the environment she lives in, but that shall be saved for another day.

Wednesday, September 28, 2011

Bunny


Assignment for class. An illustration of a scene in the Brothers Grimm story, 'The Musician'.

Wednesday, September 14, 2011

Something old.


Found this file while working on an After Effects assignment. Pushed the contrast a little bit so the trex popped a little more, but other than that, it's the same.